
J Walmstein
Eve Defence Force Praesidium Libertatis
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Posted - 2007.09.17 12:26:00 -
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First off, if this is done properly it ought to be a serious contender for "best thing ever"! Secondly, reading this
Quote: I think a lot of story problems would be avoided if the capsuleers didn't actually left the pod when going into the station.
gave me the image of everyone rolling around the station in their pods like giant eggs, which made me rofl . Reading on, I think you make a good point but ultimately the point of getting out of the pod is that your character gets the opportunity to kick back and relax instead of just sitting in a big tub of gloop all day long so I'd suggest we stick with the actual character walking about for now. A few other ideas I've had, some of which have already been mentioned:
- Make implants visible - they could be fairly subtle, but I think it would be quite interesting to have some of the rarer ones be more obvious (think Odgin's Eye being an actual replacement eye etc) for added flair value.
- In outposts / player controlled stations, give the CEO and maybe directors of the controlling corporation the ability to set off an alert siren to notify people in station to scramble because of inbound hostiles. This could also have a practical use by allowing people to go directly to their hangar rather than walking back if this mode were enabled.
- Give reasons to go into stations. I think someone suggested double training time speed - good idea in principle but it sounds too high. I'd make it something like 3% or 5% so it's worthwhile but not overpowered. Another idea I had was that if you wish to repair your ship in station you could do it exactly as before at the same price, or alternatively get out and manually inspect the damage to gain a 50% discount or something like that.Maybe also reduced tax if you buy/sell from the in station market.
- Please, please make standings relevant - if you've got a low standing to the corporation you're docked with, you shouldn't be allowed out of your own hangar, whereas at +10 you could go wherever you pleased. A nice touch would be allowing corporations who own outposts etc to set these values themselves - you could set yourselves up as a welcoming corp (anyone with 0.0 or above standings can go wherever they like) or an unfriendly one (need +10 to go anywhere) thereby adding RP possibilities for those that don't normally bother. It'd be important to have default settings with this so that if people cba then they don't have to get involved.
Well, thats my 0.02 isk. Good luck with this CCP!
JW
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